Default Raider
Default Raider
Raider is a straightforward strength-based bruiser who excels at headbutting enemies and wielding massive weapons. With S-tier Strength scaling and high HP, he's built for pure physical damage and stance-breaking power.
His signature headbutt ability can be enhanced by timing it to take damage during activation, transforming it into a powerful parry-like move that deals massive stagger damage. While his Totem Stella ultimate (the giant rock) can be janky, it provides strength and poise bonuses when positioned correctly.
The key is mastering the timing of his enhanced headbutt and learning to dual-wield strength weapons for devastating two-hit jump attacks. Raider thrives on pure damage output—prioritize big hits over elemental weaknesses and let your party members handle status effects.
Preset Build
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System
1 month ago
1 month ago
Characters:
Raider
Base Build:
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Effects Configuration
Configure effect weights to optimize your build. Higher weights prioritize specific effects during optimization.
Total Effects: 12
Required: 1
Attributes
7Strength +3
No description available.
Character Skill Cooldown Reduction +3
Reduces skill cooldown by 10%.
Strength +2
No description available.
Character Skill Cooldown Reduction +2
Reduces skill cooldown by 7.5%.
Increased Maximum HP
+ 100 Max HP
Strength +1
No description available.
Character Skill Cooldown Reduction +1
Reduces skill cooldown by 5%.
Character Specific
1[Raider] Damage taken while using Character Skill improves attack power and stamina
When taking damage during the Retaliate wind-up, +10% damage and +20% Stamina for 20 seconds.
Offensive
4Taking attacks improves attack power
15% damage buff after taking a hit, for 10s. Duration refresh when getting hit again. Does not work if blocked.
Taking attacks improves attack power
15% damage buff after taking a hit, for 10s. Duration refresh when getting hit again. Does not work if blocked.
Improved Attack Power with 3+ Colossal Weapons Equipped
Increases all damage by 10% with 3 or more Colossal Weapons in inventory.
Defeating enemies fills more of the Art gauge
Ultimate Art Gauge increases by 5% for each enemy you kill.