Base Physical DPS

This build measures weights roughly based on the percentage of damage added. Its score can therefore be interpreted as the increase in damage. Most of these effects are targeted for physical DPS and not for casters. Any character-specific abilities or effects regarding them are not considered here, as the DPS increase can vary per character. These base weights are best combined with character-specific builds, adding more relevant effects. For non-damage abilities, some assumptions are made as outlined below: * 100 Health (5 Vigor) valued similar to +5% damage, other Vigor bonuses scaled accordingly. * 10 Stamina (5 Endurance) valued similar to +5% damage, other Stamina bonuses scaled accordingly. ### Other assumptions: * Evergaols: Assumed 3 gaols cleared. Starting Stonesword key gives one extra gaol. * Invaders: Assumed 0.5 invaders cleared. These can be higher if targeted by the group. Starting elemental effects have been given a small weight, as these depend on the boss or are not relevant at all.
Default Build
by
System
2 days ago
Yesterday
Characters:
Guardian
Guardian
Raider
Raider
Duchess
Duchess
Executor
Executor
Ironeye
Ironeye
Wylder
Wylder
Base Build:

Effects Configuration

Total Effects: 24

Attributes

7

Increased Maximum HP

Increased Maximum Stamina

Vigor +3

Endurance +3

Vigor +2

Vigor +1

Endurance +1

Offensive

9

Attack power permanently increased for each evergaol prisoner defeated

Physical Attack Up +2

Physical Attack Up +1

Improved Initial Standard Attack

Attack power up after defeating a Night Invader

Physical Attack Up

Switching Weapons Adds an Affinity Attack

Switching Weapons Boosts Attack Power

Boosts Attack Power of Added Affinity Attacks

Starting Items

5

Starting armament deals fire damage

Starting armament deals lightning damage

Starting armament deals holy damage

Starting armament inflicts frost

Starting armament inflicts poison

Utility

3

Stamina recovers with each successful attack +1

Stamina recovers with each successful attack

Increased rune acquisition for self and allies