Restores 5% of max FP after continuous attacks. Only affects melee attacks.
15% damage buff after taking a hit. Lasts for for 10 seconds. Duration refreshes when getting hit again. Does not trigger if hit was blocked.
After taking damage, dealing damage (within about 4 seconds) restores HP, up to the pale section of your health bar. Increased HP gained per hit by 25% compared to +0. Level +1 and +2 stack, but not with other similiar effects.
After taking damage, dealing damage (within about 4 seconds) restores HP, up to the pale section of your health bar. Increased HP gained per hit by 35% compared to +0. Level +1 and +2 stack, but not with other similiar effects.
Fills arg gauge by 1.5 upon blocking an attack.
Increases physical damage by 17% for 30 seconds after using grease.
Increases physical damage by 20% for 30 seconds after using grease.
Increases maximum HP by 5% for each boss killed at a great church.
Increases item discovery by 16 and rune gain by 5.5% for each boss killed at a fort.
Increases arcane by 4 for each boss killed at a ruin.
Increases maximum stamina by 7.5% for each boss killed at a camp.
Fills art gauge by 6.5 upon killing enemies.
Restores 3.3% of Max HP on thrusting counterattacks.
Increases damage by 16% when attacking an enemy suffering from poison.
Increases damage by 20% when attacking an enemy suffering from poison.
Increases damage by 16% when attacking an enemy suffering from scarlet rot.
Increases damage by 20% when attacking an enemy suffering from scarlet rot.
Increases damage by 16% when attacking an enemy suffering from frostbite.
Increases damage by 20% when attacking an enemy suffering from frostbite.
Skill inflicts 50 (impact) and 25 (pull) bleed on hit.
Increases damage negation for self and allies by 12% for 15 seconds after using skill.
Skill deals 0.5% of Max HP + 200 damage on poison-afflicted enemies.
Makes you immune to damage for 0.4 seconds after using character skill.
Decreases enemy damage dealt by 13% after hitting them with skill.
Increases maximum FP by 2% every time passive activates.
Increases magic/fire/lightning/holy damage negation by 20% upon absorbing respective residue.
Restores 1 HP/s for 30 seconds after passive activates.
When nearby enemy or ally is inflicted with sleep, damage increases by 12% for 20 seconds.
When nearby enemy or ally is inflicted with sleep, damage increases by 22% for 20 seconds.
When nearby enemy or ally is inflicted with madness, damage increases by 12% for 20 seconds.
When nearby enemy or ally is inflicted with madness, damage increases by 22% for 20 seconds.
Increases magic, fire, lightning, and holy damage negation by 6%.
Increases magic, fire, lightning, and holy damage negation by 10.5%.
Increases magic, fire, lightning, and holy damage negation by 12%.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
Increases item discovery for the specified weapon. Only the first of these effects is active.
increases mind by 10 and decreases vigor by 5. (At level 15; scales with lvl)
Increases intelligence and faith by 15. Decreases strength by 7 and dexterity by 5. (At level 15; scales with lvl)
Increases strength by 9 and dexterity by 19. Decreases vigor by 8. (Level 15)
Increases mind by 8 and faith by 17. Decreases vigor by 6. (At level 15; scales with lvl)
Increases arcane by 15 and decreases dexterity by 9. (At level 15; scales with lvl)
Increases vigor by 5 and strength by 20. Decreases dexterity by 13. (At level 15; scales with lvl)
Increases vigor by 3 and strength by 24. Decreases mind by 14. (At level 15; scales with lvl)
Increases mind by 3 and faith by 13. Decreases intelligence by 5. (At level 15; scales with lvl)
increases mind by 9 and intelligence by 35. Decreases vigor by 8 and endurance by 4. (At level 15; scales with lvl)
Increases arcane by 17 and decreases vigor by 4. (At level 15; scales with lvl)
Increases vigor by 5 and endurance by 5. Decreases mind by 11. (At level 15; scales with lvl)
Increases strength by 25. Decreases faith by 6. (At level 15; scales with lvl)
Increases vigor by 4, endurance by 5 and dexterity by 20. Decreases intelligence and faith by 10. (At level 15; scales with lvl)
Increases intelligence and faith by 12. Decreases mind by 13. (At level 15; scales with lvl)
Increases vigor by 5 and endurance by 6. Decreases arcane by 13. (At level 15; scales with lvl)
Increases dexterity by 9 and arcane by 12. Decreases vigor by 7. (At level 15; scales with lvl)
Decreases damage negations by 35% for 15 seconds on repeat rolls.
After taking damage, dealing damage (within about 4 seconds) restores HP, up to the pale section of your health bar. Does not stack with Hand of Malenia, nor Favor of the Rotted Woods.
Increases poise damage by 5% when two-handing the weapon.
Increases poise damage by 5% when dual wielding 2 weapons of the same type.
Restage triggered this way inflicts 36% (1-handed R1) to 39% (2-handed R1 or powerstance L1) of the base damage. It is not affected by "Improved Character Skill Attack Power". Only one instance of Restage can be in effect at a time.
Decreases current HP by 50% on ultimate usage.
Allows you to briefly charge this skill to trigger a bigger AoE and longer lasting tornado. Can block projectile attacks.
Charged heavy halberd attacks create whirlwinds that do additional damage with slight AOE.
Roar while transformed to heal 15% of max HP to self and nearby allies.
After landing with Wings of Salvation, continue holding the Ultimate Art button to heal allies within the protective aura for (10% + 12) HP per half second.
When HP falls under 20%, gains a buff that restores HP at a rate of (0.5% + 1) HP per second, for 50 seconds. Does not cancel early if you heal past 20%. Taking an attack that puts you below this threshold resets the duration.
Shortly after using Claw Shot, performing a light attack conducts a flaming strike that gives the greatsword additional +12 Fire Damage for 20 seconds.
Eating cured meats and boluses restores 30 HP.
Draws enemy aggro only after successfully guarding an enemy attack, not when you are in the blocking state.
+10% damage for 30 seconds after using a grease.
After using Immortal March, all family and living allies get +25% damage for 30 seconds.
When taking damage during the Retaliate wind-up, +10% damage and +20% Stamina for 20 seconds.
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+18% Ultimate Art Gauge after cheating death with Sixth Sense.
While invisible after using Finale, gain +15% damage for 30 seconds after any team member kills an enemy.
Sigil increases magic damage by 15%, lasts 30s. Cannot spawn a new terra magica while previous one is still active.
After activating Soulblood Song, lose 20% of max HP through blood loss and gain an additional +16% damage for 30 seconds.
Blocking enemy attack with Steel Guard creates small shockwaves that can damage nearby enemies and stagger nearby small enemies.
After activating Soulblood Song, gain +50% max HP for 30 seconds.
With the Cursed Sword drawn, +8% damage but every attack drains 10 HP.
After parrying enough hits for the Cursed Sword to glow, restore 100 HP.
When Single Shot is fully charged, it inflicts 300 Poison buildup to its primary target.
After executing Single Shot, thrusting counterattacks inflict +20% damage for 30 seconds.
After a critical hit, stamina recovery +10/second for 15 seconds.
While the gesture is active, receive 10 Madness buildup every 2 seconds.
After getting inflicted with Madness, regain 2 FP per second for 25 seconds.
When switching weapons, the weapon you switch to is infused with a random element, gaining 12 additional damage for 10 seconds.
Increase physical damage by 10% for 10 seconds after switching weapons.
Increases allies' stamina recovery speed by 4s.
Increases damage by 5% per defeated Evergaol boss.
Increases max FP by 18% for each Sorcerer's Rise released.
Increases damage by 7% per defeated invader.
Increases all damage by 10% with 3 or more Daggers in inventory.
Increases all damage by 10% with 3 or more Straight Swords in inventory.
Increases all damage by 10% with 3 or more Greatswords in inventory.
Increases all damage by 10% with 3 or more Colossal Sowrd in inventory.
Increases all damage by 10% with 3 or more Curved Swords in inventory,.
Increases all damage by 10% with 3 or more Curved Greatswords in inventory.
Increases all damage by 10% with 3 or more Katana in inventory.
Increases all damage by 10% with 3 or more Twinblades in inventory.
Increases all damage by 10% with 3 or more Thrusting Swords in inventory.
Increases all damage by 10% with 3 or more Heavy Thrusting Sowrds in inventory.
Increases all damage by 10% with 3 or more Axes in inventory.
Increases all damage by 10% with 3 or more Greataxes in inventory.
Increases all damage by 10% with 3 or more Hammers in inventory.
Increases all damage by 10% with 3 or more Great Hammers in inventory.
Increases all damage by 10% with 3 or more Flails in inventory.
Increases all damage by 10% with 3 or more Spears in inventory.
Increases all damage by 10% with 3 or more Great Spears in inventory.
Increases all damage by 10% with 3 or more Halberds in inventory.
Increases all damage by 10% with 3 or more Reapers in inventory.
Increases all damage by 10% with 3 or more Fists in inventory.
Increases all damage by 10% with 3 or more Claws in inventory.
Increases all damage by 10% with 3 or more Whips in inventory.
Increases all damage by 10% with 3 or more Colossal Weapons in inventory.
Increases all damage by 10% with 3 or more Bows in inventory.
Ultimate Art Gauge increases by 5% for each enemy you kill.
Allies healed for 20 HP when enemies are killed.
Heals 20% of max HP for each enemy defeated near an active Totem Stela.
+3 Stamina regained per attack. Stacks with its weaker version.
Decreases starting weapon's physical damage by 30/40/50/60 and adds 33/44/55/66 magic damage. The exact amount depends on the weapon type.
Decreases starting weapon's physical damage by 30/40/50/60 and adds 33/44/55/66 fire damage. The exact amount depends on the weapon type.
Decreases starting weapon's physical damage by 30/40/50/60 and adds 33/44/55/66 lightning damage. The exact amount depends on the weapon type.
Decreases starting weapon's physical damage by 30/40/50/60 and adds 33/44/55/66 holy damage. The exact amount depends on the weapon type.
Decreases starting weapon's damage by 15% and add 35 frost buildup.
Decreases starting weapon's damage by 15% and add 35 poison buildup.
Decreases starting weapon's damage by 15% and add 25 blood loss buildup.
The effect may stack, but only one bell can be used at a time.
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Guard counter does 0.045/0.050/0.055 additional damage per 1 HP. Exact number depends on weapon type.
Restores 2.5% of max HP with thrusting counterattacks.
Helen provides 1 HP/s, Frederick provides 10% damage, and Sebastian provides 20% elemental damage negation.
After taking damage that knocks you back, reduce damage taken and stance damage taken by 20% for 30 seconds.
+10% damage against rot-afflicted enemies.
+10% damage against frostbitten enemies.
When nearby enemy or ally is inflicted with poison or rot, damage increases by 12% for 20 seconds.
Marking base duration extended from 17.5 seconds to 22 seconds.
Increases Restage damage from 50% to 60% of the original damage.
Totem Stela duration increased from 20 seconds to 30 seconds.
Restores 15 HP with each attack with the weapon type.
Restores 15 HP with each attack with the weapon type.
Restores 2 FP with each attack with the weapon type.
Increases damage by 20% for 20 seconds when bleed is triggered within 7m.
Increases damage by 20% for 20 seconds when poison or rot is triggered within 7m.
Subtracts 25 / 26 / 30 / 35 physical AP from the weapon, adds 25 / 26 / 30 /35 elemental AP to the weapon.
Subtracts 25 / 26 / 30 / 35 physical AP from the weapon, adds 25 / 26 / 30 /35 elemental AP to the weapon.
Subtracts 25 / 26 / 30 / 35 physical AP from the weapon, adds 25 / 26 / 30 /35 elemental AP to the weapon.
Subtracts 25 / 26 / 30 / 35 physical AP from the weapon, adds 25 / 26 / 30 /35 elemental AP to the weapon.
Increases damage negation of respective element by 12% / 16% / 20%.
Increases damage negation of respective element by 12% / 16% / 20%.
Increases damage by 7% / 10% / 13% when 2 handing your weapon.
Increases paired L1 poise damage by 20% / 25%.
Increases the last hit of a light attack chain's damage by 10% / 15% / 20%.
Increases damage negation by 24% / 32% / 40% after landing a charged heavy attack.
Increases damage negation by 18% / 24% / 30% during casting animation.
Reduces damage drop-off for projectiles traveling long distances by 30% / 40% / 50%.
Creates 5 glintblades every 18s. 60 magic attack and 1 poise damage per blade.
Creates 9 glintblades every 18s. 48 magic attack and 1 poise damage per blade.
Increases damage negation by 38% / 48% / 60% with continuous attacks. Lasts for 30 seconds or until hit.
Increases damage negation by 21% / 28% / 36% for 10 seconds after taking damage.
Attacks have a chance to summon vengeful spirits that chase down foes.
Reduces incoming poise damage by 88% / 82% / 76% on successful guarding.
Increases damage negation by 14% / 19% / 24% on successful guarding.
Increases damage by 7% / 11% / 13% / 17% / 21% when HP is below 20%.
Increases damage negation by 29% / 38% / 48% when HP is below 20%.
Increases damage negation by 24% / 32% / 40% when HP is at 100%.
Increases damage taken by 1% / 2.5% throughout each day, 4 times per day. Typically at start of day, 1st circle closed, 2nd circle closing, 2nd circle closed. Stacks reset after Night 1 boss.
Increases damage taken by 23% / 30% for 15 seconds on repeat rolls.
Decreases passive ultimate gauge gained by 10% / 15% when Below Max HP.
Builds up 2 poison every 0.28 / 0.22 seconds when HP is below 100%.
Increases damage taken by 10% / 15% when stamina is at or below 50%.
Performs a frost wind attack after charged heavy attack. Buffs weapon with 20 frost buildup for 20 seconds.
Creates black flame on the ground after charged heavy attack. Buffs weapon with 12 fire AP and damage over time effect for 7 seconds.
Performs Wave of Gold Ash of War after charged heavy attack. Buffs weapon with 12 holy AP for 20 seconds.
Creates gravity pulse that pulls in enemies after charged heavy attack.
Creates magma on ground after charged heavy attack. Buffs weapon with 12 fire AP for 20 seconds.
Creates lightning blast after charged heavy attack. Buffs weapon with 12 lightning AP for 20 seconds.
Creates sleep mist after charged heavy attack. Buffs weapon with 20 sleep buildup for 20 seconds.
Precision-aimed shot produces a bolt of lightning at the point of impact.
Precision-aimed shot produces poison mist at the point of impact.
Precision-aimed shot produces rot-inducing mist at the point of impact.
Precision-aimed shot releases a swarm of bloodflies at the point of impact.
Increases damage negation for magic, fire, lightning, holy, and ailments by keeping shield held up.
Activates Endure to boost poise and damage negation when parried and stance is broken.
Restores 13% of Max FP after attempting to cast a spell with insufficient FP.
Increases spell damage by 10% for 2 seconds and vdex by 30 for 25 seconds after blocking with staff/seal. Effect stacks up to 3 times.
Adds 67 magic or fire AP to attacks for 30 seconds depending on stance used.
Deals 1% of Max HP + 2 dmg/0.1s for 0.8 seconds (8 total ticks) on each attack.
The first blow of consecutive attacks creates a gravitational wave that pulls in enemies when wielding two swords.
Increases maximum HP, FP, stamina, and damage by 0.5%, damage negation by 1% and status resistances by 1 upon enemy kill.
Strong jump attacks transform the wielder into a thundercloud that plunges down with a lightning-infused blade.
Attacks send forth a dark cloud of stars on rare occasions that lingers briefly before exploding.
Casting spells dispel incoming sorceries and incantations, using their power to retaliate with glintblades.
Raises attacks of magic, fire, lightning, holy affinities by 5% / 8%.
Dragon Communion incantations add anti-dragon effect to armament.
Parry to dispel incoming sorceries and incantations, retaliating with golden power.
Longer invincibility windows during evasive maneuvers. Increase depends on character.
Activation summons a group of Those Lost in Death that attack enemies.
Causes the yellow flame of frenzy to violently burst forth while walking.
Summons a dark cloud of stars overhead while walking. The cloud will release a violent deluge of star rain.
Creates a glintblade which automatically attack nearby foes at regular intervals.
At low HP, create holy ground, slowly restore HP, and improve defense.
Poisoning or Scarlet Rot in vicinity continuously restores 7 HP/s.
Nearby blood loss increases attack power by 20%.
Newly found Sites of Grace raise attack power by ~2%% each, max 10 stacks. This effect is acquired by defeating the Fell Omen during the Morgott Invasion Event.
Attacks obtain a great amount of runes from enemies on rare occasions. This effect is acquired by defeating the Sentient Pest that will spawn during the Locusts Plague Event.
Using flask also restores FP. This effect is acquired by defeating the lesser Augur that will raid you during the Giant Bubbles Event.
Enhances attack power depending on the runes in possession. This effect is acquired by paying the demon that places a curse on you. This is a random encounter with the lesser version of the Libra that can randomly raid your expedition. The fee costs 15,000 Runes on Day 1 and 35,000 on Day 2.
Improves the charging speed of Ultimate Art gauge. Acquired by participating in the Night Horde Event.
Rise from near-death, unaided, a single time, and become more powerful for a short time. This effect is acquired by interacting with the chest found during the Shifting Earth: Noklateo, the Shrouded City.
Nullifies scarlet rot and increases max HP. Attacks after receiving damage partially recover HP. Acquired by interacting with the Red Flower found during the Shifting Earth: Rotted Woods.
Halves frostbite damage and frost buildup. Nearby frostbite boosts attack by 15%. Acquired by interacting with the blue crystals at the top of the region.
Increases damage taken. This effect is acquired when the targetted player die to the Fell Omen during the Morgott Invasion Event.