Default Executor
Default Executor
Executor is a high-dexterity character who excels at wielding katanas and inflicting status effects. His signature **Cursed Blade** (later renamed to **Suncatcher**) ability allows perfect deflects that turn enemy attacks into devastating counter-strikes.
This build is based upon **Base Physical DPS** and adds specific weights for Executor in order to quantify the increase in DPS. All weights from the base build are automatically applied as well.
Executor is not only a damage dealer but also a great tank, due his deflects and ability to maintain aggro. Therefore, effects that increase the survivability or prioritize the team are also included.
### Combat
The ideal combat flow involves:
1. **Deflect** the first attack by drawing your Cursed Blade
2. **Attack** to build status effects
3. **Deflect** the final attack by sheathing your blade
4. **Guard Counter** for extra stagger damage and guard counter effects
5. **Repeat** while maintaining aggro through guard counters and status effects
### Build Assumptions
There are several utility effects that do not provide DPS increase, but are still equally important:
- `3+ Katanas Equipped` is always achievable and mandatory.
- `Draw enemy attention while guarding` allows keeping aggro and lets teammates do more damage. A high weight is given to this effect, as it can be very important.
- `Guard counter is given a boost based on current HP` may increase guard counter damage by 25%, but is less relevant during boss encounters. `Improved Guard Counters` scaled accordingly.
- `Character Skill Boosts Attack but Attacking Drains HP` reduced weight because it has a downside.
- `While Character Skill is active, unlocking use of cursed sword restores HP` set at weight 4. Other healing effects are relative to that.
- `Improved Stance-Breaking when Wielding Two Armaments` negligible effect, as only one katana should be used at a time.
- Status effects are set at low default weight and need to be adjusted based on the boss encounter.
Preset Build
by
System
1 month ago
1 month ago
Characters:
Executor
Base Build:
Base Physical DPS
Effects Configuration
Configure effect weights to optimize your build. Higher weights prioritize specific effects during optimization.
Total Effects: 27
Attributes
9Dexterity +3
No description available.
Character Skill Cooldown Reduction +3
Reduces skill cooldown by 10%.
Ultimate Art Gauge +3
Increases ultimate gauge gain by 10%.
Dexterity +2
No description available.
Character Skill Cooldown Reduction +2
Reduces skill cooldown by 7.5%.
Ultimate Art Gauge +2
Increases ultimate gauge gain by 7.5%.
Dexterity +1
No description available.
Character Skill Cooldown Reduction +1
Reduces skill cooldown by 5%.
Ultimate Art Gauge +1
Increases ultimate gauge gain by 5%.
Character Specific
3[Executor] Character Skill Boosts Attack but Attacking Drains HP
With the Cursed Sword drawn, +8% damage but every attack drains 10 HP.
[Executor] While Character Skill is active, unlocking use of cursed sword restores HP
After parrying enough hits for the Cursed Sword to glow, restore 100 HP.
[Executor] Roaring restores HP while Art is active
Roar while transformed to heal 15% of max HP to self and nearby allies.
Defensive
2Draw enemy attention while guarding
Draws enemy aggro only after successfully guarding an enemy attack, not when you are in the blocking state.
Art gauge charged from successful guarding
Gain 1% Ultimate Art Gauge when guarding.
Offensive
10Improved Attack Power with 3+ Katana Equipped
Increases all damage by 10% with 3 or more Katana in inventory.
Improved Katana Attack Power
Increases Katana damage by +6%.
Guard counter is given a boost based on current HP
Guard counter does 0.045/0.050/0.055 additional damage per 1 HP. Exact number depends on weapon type.
Improved Guard Counters
Increases guard counter damage by 15%.
Improved Stance-Breaking when Two-Handing
Increases poise damage by 5% when two-handing the weapon.
Attack power up when facing poison-afflicted enemy
+10% damage against poisoned enemies.
Attack power up when facing scarlet rot-afflicted enemy
+10% damage against rot-afflicted enemies.
Attack power up when facing frostbite-afflicted enemy
+10% damage against frostbitten enemies.
Poison & Rot in Vicinity Increases Attack Power
When nearby enemy or ally is inflicted with poison or rot, damage increases by 12% for 20 seconds.
Improved Stance-Breaking when Wielding Two Armaments
Increases poise damage by 5% when dual wielding 2 weapons of the same type.
Utility
3Stamina Recovery upon Landing Attacks +1
+3 Stamina regained per attack. Stacks with its weaker version.
Stamina Recovery upon Landing Attacks
+2 Stamina regained per attack.
HP Recovery From Successful Guarding
Guarding recovers 8 HP.