Default Executor

Executor is a high-dexterity character who excels at wielding katanas and inflicting status effects. His signature **Cursed Blade** (later renamed to **Suncatcher**) ability allows perfect deflects that turn enemy attacks into devastating counter-strikes. This build is based upon **Base Physical DPS** and adds specific weights for Executor in order to quantify the increase in DPS. All weights from the base build are automatically applied as well. Executor is not only a damage dealer but also a great tank, due his deflects and ability to maintain aggro. Therefore, effects that increase the survivability or prioritize the team are also included. ### Combat The ideal combat flow involves: 1. **Deflect** the first attack by drawing your Cursed Blade 2. **Attack** to build status effects 3. **Deflect** the final attack by sheathing your blade 4. **Guard Counter** for extra stagger damage and guard counter effects 5. **Repeat** while maintaining aggro through guard counters and status effects ### Build Assumptions There are several utility effects that do not provide DPS increase, but are still equally important: - `3+ Katanas Equipped` is always achievable and mandatory. - `Draw enemy attention while guarding` allows keeping aggro and lets teammates do more damage. A high weight is given to this effect, as it can be very important. - `Guard counter is given a boost based on current HP` may increase guard counter damage by 25%, but is less relevant during boss encounters. `Improved Guard Counters` scaled accordingly. - `Character Skill Boosts Attack but Attacking Drains HP` reduced weight because it has a downside. - `While Character Skill is active, unlocking use of cursed sword restores HP` set at weight 4. Other healing effects are relative to that. - `Improved Stance-Breaking when Wielding Two Armaments` negligible effect, as only one katana should be used at a time. - Status effects are set at low default weight and need to be adjusted based on the boss encounter.
Preset Build
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System
1 month ago
1 month ago
Characters:
Executor
Executor
Base Build:

Effects Configuration

Total Effects: 27

Attributes

9

Dexterity +3

No description available.

Character Skill Cooldown Reduction +3

Reduces skill cooldown by 10%.

Ultimate Art Gauge +3

Increases ultimate gauge gain by 10%.

Dexterity +2

No description available.

Character Skill Cooldown Reduction +2

Reduces skill cooldown by 7.5%.

Ultimate Art Gauge +2

Increases ultimate gauge gain by 7.5%.

Dexterity +1

No description available.

Character Skill Cooldown Reduction +1

Reduces skill cooldown by 5%.

Ultimate Art Gauge +1

Increases ultimate gauge gain by 5%.

Character Specific

3

[Executor] Character Skill Boosts Attack but Attacking Drains HP

With the Cursed Sword drawn, +8% damage but every attack drains 10 HP.

[Executor] While Character Skill is active, unlocking use of cursed sword restores HP

After parrying enough hits for the Cursed Sword to glow, restore 100 HP.

[Executor] Roaring restores HP while Art is active

Roar while transformed to heal 15% of max HP to self and nearby allies.

Defensive

2

Draw enemy attention while guarding

Draws enemy aggro only after successfully guarding an enemy attack, not when you are in the blocking state.

Art gauge charged from successful guarding

Gain 1% Ultimate Art Gauge when guarding.

Offensive

10

Improved Attack Power with 3+ Katana Equipped

Increases all damage by 10% with 3 or more Katana in inventory.

Improved Katana Attack Power

Increases Katana damage by +6%.

Guard counter is given a boost based on current HP

Guard counter does 0.045/0.050/0.055 additional damage per 1 HP. Exact number depends on weapon type.

Improved Guard Counters

Increases guard counter damage by 15%.

Improved Stance-Breaking when Two-Handing

Increases poise damage by 5% when two-handing the weapon.

Attack power up when facing poison-afflicted enemy

+10% damage against poisoned enemies.

Attack power up when facing scarlet rot-afflicted enemy

+10% damage against rot-afflicted enemies.

Attack power up when facing frostbite-afflicted enemy

+10% damage against frostbitten enemies.

Poison & Rot in Vicinity Increases Attack Power

When nearby enemy or ally is inflicted with poison or rot, damage increases by 12% for 20 seconds.

Improved Stance-Breaking when Wielding Two Armaments

Increases poise damage by 5% when dual wielding 2 weapons of the same type.

Utility

3

Stamina Recovery upon Landing Attacks +1

+3 Stamina regained per attack. Stacks with its weaker version.

Stamina Recovery upon Landing Attacks

+2 Stamina regained per attack.

HP Recovery From Successful Guarding

Guarding recovers 8 HP.