Default Ironeye

Ironeye is a dexterity-based archer who excels at ranged combat and rapid-fire bow attacks. With high Dexterity scaling and access to specialized bows like the Harp Bow and Serpent Bow, he's built for consistent damage output from a safe distance. This build is based upon **Base Physical DPS** and adds specific weights for Ironeye in order to quantify the increase in DPS. All weights from the base build are automatically applied as well. ### Assumptions: * The `+1 additional Character Skill use` has received a high weight due to its impact in-game. The mark should be kept up all of the time. * `3+ Bows Equipped` is always achievable and mandatory. * Damage increase by Dexterity depends on the level and should be even lower for high levels. * Skill cooldown reductions are insignificant because the mark lasts longer than the cooldown.
Preset Build
by
System
1 month ago
1 month ago
Characters:
Ironeye
Ironeye
Base Build:

Effects Configuration

Total Effects: 14

Attributes

6

Dexterity +3

No description available.

Dexterity +2

No description available.

Dexterity +1

No description available.

Character Skill Cooldown Reduction +3

Reduces skill cooldown by 10%.

Character Skill Cooldown Reduction +2

Reduces skill cooldown by 7.5%.

Character Skill Cooldown Reduction +1

Reduces skill cooldown by 5%.

Character Specific

4

[Ironeye] +1 additional Character Skill use

No description available.

[Ironeye] Art Charge Activation Adds Poison Effect

When Single Shot is fully charged, it inflicts 300 Poison buildup to its primary target.

[Ironeye] Boosts thrusting counterattacks after executing Art

After executing Single Shot, thrusting counterattacks inflict +20% damage for 30 seconds.

[Ironeye] Extends duration of weak point

Marking base duration extended from 17.5 seconds to 20 seconds.

Offensive

2

Improved Attack Power with 3+ Bows Equipped

Increases all damage by 10% with 3 or more Bows in inventory.

Improved Bow Attack Power

Increases Bow damage by +6%.

Utility

2

Stamina Recovery upon Landing Attacks +1

+3 Stamina regained per attack. Stacks with its weaker version.

Stamina Recovery upon Landing Attacks

+2 Stamina regained per attack.