Status Effect Ironeye

This build focuses on Ironeye's ability to stack multiple status effects through specialized bows. The strategy involves collecting bows with `Added Ailment` effects and rapidly cycling through them to apply multiple debuffs to bosses and Night Lords after using the `Marking` ability.
Preset Build
by
System
1 month ago
1 month ago
Characters:
Ironeye
Ironeye
Base Build:

Effects Configuration

Total Effects: 14
Required: 1

Character Specific

2

[Ironeye] +1 additional Character Skill use

No description available.

[Ironeye] Art Charge Activation Adds Poison Effect

When Single Shot is fully charged, it inflicts 300 Poison buildup to its primary target.

Offensive

9

Attack power up when facing poison-afflicted enemy

+10% damage against poisoned enemies.

Poison & Rot in Vicinity Increases Attack Power

When nearby enemy or ally is inflicted with poison or rot, damage increases by 12% for 20 seconds.

Switching Weapons Adds an Affinity Attack

When switching weapons, the weapon you switch to is infused with a random element, gaining 12 additional damage for 10 seconds.

Switching Weapons Boosts Attack Power

Increase physical damage by 10% for 10 seconds after switching weapons.

Boosts Attack Power of Added Affinity Attacks

Increases Affinity Attack Power by 10%.

Improved Attack Power with 3+ Bows Equipped

Increases all damage by 10% with 3 or more Bows in inventory.

Attack power up when facing scarlet rot-afflicted enemy

+10% damage against rot-afflicted enemies.

Attack power up when facing frostbite-afflicted enemy

+10% damage against frostbitten enemies.

Improved Bow Attack Power

Increases Bow damage by +6%.

Starting Items

1

Starting armament inflicts poison

Decreases starting weapon's damage by 15% and add 35 poison buildup.

Utility

2

Stamina Recovery upon Landing Attacks +1

+3 Stamina regained per attack. Stacks with its weaker version.

Stamina Recovery upon Landing Attacks

+2 Stamina regained per attack.